Every commit in the project's four git repositories, newest first (collected 2026-10-13).
| Date | Commit | Subject |
| 2026-10-13 | 49770c2 | The carrot; trampling training dummies |
| 2026-10-13 | 88bbcc5 | README: mounted combat, couching, jousting and trampling; current numbers |
| 2026-10-13 | 8df133f | Mounted combat: couching, jousting, trample, knockdowns, the lance |
| 2026-10-12 | 91a6f80 | Starting gear drops on death like anything else |
| 2026-10-12 | 6d2f39a | Overload decided before the step; ghosts move freely |
| 2026-10-12 | a3c4588 | Riders have no stamina limits; silent practice arenas; hoofbeats |
| 2026-10-12 | 7ea987e | README: stamina rules; tables as wrapped lists that read in a plain text editor |
| 2026-10-12 | 1244577 | Running costs realtime players no stamina; it only pauses regeneration |
| 2026-10-12 | e3010a3 | Fatigue decided before the step: walk at low stamina instead of twitching |
| 2026-10-12 | d832c3f | README: shard rules summary; status (test shard, client download) |
| 2026-10-12 | 0e3464f | Riders play UO's mounted animations |
| 2026-10-12 | 705c220 | Client: plugin-capable launcher layout (Razor), UO folder view for plugins, run from own folder |
| 2026-10-11 | 5d0bcd8 | Players' mana regenerates 3x faster |
| 2026-10-11 | 68b0074 | Self-targeted spells land on the caster; every landed harmful spell trains resist |
| 2026-10-11 | 725b9a5 | Stat cap 225; stats rise on every skill attempt |
| 2026-10-11 | 5f3dc7f | Every skill gain raises the stats that skill trains |
| 2026-10-11 | b1e0a51 | Death resets stats to 10/10/10 |
| 2026-10-11 | cd77ce7 | Arena chests usable by players; arena dummies teach like any target |
| 2026-10-11 | fe17810 | Player stat cap 300: all three stats can reach 100 |
| 2026-10-11 | 5323044 | Flat skill gain: 5.0 on every attempt (700 total, locks decide what drops) |
| 2026-10-11 | 2b53bbb | README: ModernUO does not save on shutdown; [save before stopping |
| 2026-10-11 | 8c7bfb4 | Pre-T2A world generator, shard rules, realtime skill gains, mounted movement, player package support |
| 2026-10-11 | e6ea233 | Missile spells fire at any click; expired flights fade out |
| 2026-10-11 | d75692a | Installer config: mount stamina off (pre-UO:R) |
| 2026-10-11 | f2ccc78 | Pre-UO:R skills and professions only |
| 2026-10-11 | 7507592 | README: skill and gear set damage as in UO; only the chance to miss is gone |
| 2026-10-11 | 6fef690 | Effects anchored on their bright spot |
| 2026-10-11 | 2b2ab7b | Effects on a mobile centred on its centre of mass |
| 2026-10-11 | ef1eea3 | Spell effects centred on the exact clicked point |
| 2026-10-11 | d3b663b | Magery fixes: empty-tile effects, Protection and Reactive Armor, reveals |
| 2026-10-11 | cf7b015 | Aimed magery, ReleaseSweep and stop on hit, E pickup from containers, docs |
| 2026-10-11 | 0c3aabc | README: archery in the introduction |
| 2026-10-11 | eabe5ca | Aim at the body under the cursor (centre mass), else land on the ground point |
| 2026-10-11 | 7776240 | Arrows drawn from the bow, no classic autofire, fumbles |
| 2026-10-11 | 097fc6f | Archery fixes: recovered-arrow crash, chest-height aim with a bow, launch from head height |
| 2026-10-11 | 8de2ba9 | Aimed archery; era audit round 1 |
| 2026-10-11 | 0904710 | Held block breaks from behind, shield disarm rule, war-mode spell icons, docs |
| 2026-10-10 | 202043f | Mordhau-style disarm and stun at 0 stamina |
| 2026-10-10 | 6b086d8 | Held block, obstacles, bows, pre-UOR fixes |
| 2026-10-10 | 62c8564 | Blocks, fist block and punches, obstacles, dodge |
| 2026-10-10 | 710b29d | MORDHUO: realtime movement and melee for ModernUO and ClassicUO |
| Date | Commit | Subject |
| 2026-10-13 | 683ad40cd | MORDHUO: the carrot's serialization schema (WarCarrot v0) |
| 2026-10-13 | 9d1e9a4d0 | MORDHUO: carrot at dagger speed with a longer couch; dummies can be trampled |
| 2026-10-13 | 08b253734 | MORDHUO: a carrot that can't be taken in hand says why |
| 2026-10-13 | 6fe05beda | MORDHUO: every vendor that trades sells carrots (the fighting kind) |
| 2026-10-13 | 0e5300810 | MORDHUO: the carrot: Mordhau's couchable carrot, absurd on purpose |
| 2026-10-13 | db866dc3d | MORDHUO: combat.json version 5: changed defaults reach an older file; new weapons get their profile |
| 2026-10-13 | bd9f884b7 | MORDHUO: a stun on the feet huffs and puffs: the crouch's 2nd and 3rd frames, rooted |
| 2026-10-13 | 48391f6b4 | MORDHUO: every knockdown lies on the ground a second before getting up |
| 2026-10-13 | 9de53ffb8 | MORDHUO: any rider a couch strikes is unhorsed with both hands emptied |
| 2026-10-13 | 1d1630358 | MORDHUO: jousting: of two couched riders in each other's point, the squarer wins |
| 2026-10-13 | 957258382 | MORDHUO: couching 50 % faster to lower, a quarter less damage |
| 2026-10-13 | 8d88cdb5d | MORDHUO: trample judged on the mount's speed before the collision; war mode only; the riled-up whinny |
| 2026-10-13 | 560db4b8a | MORDHUO: the couch's damage cone in the panel; the lance never swings |
| 2026-10-13 | ce070e6b7 | MORDHUO: a couched hit is harder the squarer the meeting |
| 2026-10-13 | a317ef236 | MORDHUO: the lance back to the spear's art and two-handed couch pose, hued; how to couch on mounting |
| 2026-10-13 | 279510472 | MORDHUO: the lance is for the saddle; couched at its own animation's farthest frame |
| 2026-10-13 | d45dab35c | MORDHUO: the lance (Captain's exception to pre-T2A), for couching |
| 2026-10-13 | 3fdb82eda | MORDHUO: couched damage is the weapon's own hit, steady, x4.64 at full gallop, then armor |
| 2026-10-13 | 87797ff79 | MORDHUO: a couch lifts the moment the mount falls below the speed it needs |
| 2026-10-13 | 00f3478ad | MORDHUO: a couch is held at the mounted attack's farthest frame; ending it rewinds to rest at 2x |
| 2026-10-13 | d49d29002 | MORDHUO: the shepherd's crook couches (a CouchDamage key may be a UO weapon class) |
| 2026-10-13 | 07077193c | MORDHUO: only Mordhau's couching weapons couch |
| 2026-10-13 | b7b56c765 | MORDHUO: couch from 70 % of full gallop, lowered over 0.75 s; Mordhau's couch damage by weapon and speed |
| 2026-10-13 | f748f1148 | MORDHUO: couched lances (F), billhooks, frontal stops, unhorsing |
| 2026-10-13 | 6b59fa69d | MORDHUO: Mordhau's parry window; full-windup morphs; trample; riders have no shaft dead zone; parry sounds; pickup 2.0 |
| 2026-10-13 | 6a194db7d | MORDHUO: a rider's strike flank is chosen at the click, to the pixel, by the client |
| 2026-10-13 | 05fedca5b | MORDHUO: a rider's attack never steers the horse; it turns to the cursor as always |
| 2026-10-13 | fdf0de823 | MORDHUO: riders only strike; a rider's strike goes out to one flank and sweeps it back to front |
| 2026-10-13 | 49a19b7d6 | MORDHUO: a rider's wheel-down strike isn't held (it charged to the cap before swinging) |
| 2026-10-13 | 3aafae13a | MORDHUO: the ridden sprite's gait under a swing; the rear drawn from the creature's body |
| 2026-10-13 | 892c73976 | MORDHUO: riders: no overhead, no weapon turn cap, a gallop into a wall rears and neighs |
| 2026-10-13 | f2277d3af | MORDHUO: turn caps on windups and charges; a lockout after a disarm |
| 2026-10-13 | b97bce95b | MORDHUO: parry holds against a blow on its way; parry out of windup, feint or recovery; morphs redraw; late recovery buffers; regen 1.5 s and on damage; riders |
| 2026-10-13 | 5880b27f4 | MORDHUO: arena gold; players rearrange inside a supply chest; bank closes on the client; ground decay; no young tickets |
| 2026-10-12 | 2df71a5b0 | MORDHUO: starting gear isn't newbied (mordhuo.newbieStartingItems, off): it drops on death |
| 2026-10-12 | adc7cc713 | MORDHUO: overload decided before the step (the overweight twitch) |
| 2026-10-12 | c75dca799 | MORDHUO: riders have no stamina limits; silent practice arenas; refused steps logged |
| 2026-10-12 | b33c40db5 | MORDHUO: running costs realtime players no stamina; it only pauses regeneration |
| 2026-10-12 | a02b8b232 | MORDHUO: fatigue decided before the step (no more twitching and rubber-banding at 0 stamina) |
| 2026-10-12 | 652c9ec30 | MORDHUO: riders play UO's mounted animations (no more dismounting to swing) |
| 2026-10-11 | f08168056 | MORDHUO: players' mana regenerates 3x faster (mordhuo.manaRegenMultiplier) |
| 2026-10-11 | 28946751b | MORDHUO: self-targeted spells land on the caster; every landed harmful spell is a resist attempt |
| 2026-10-11 | a540995a6 | MORDHUO: stat cap 225 (pre-T2A); stats rise on every skill attempt, at GM too |
| 2026-10-11 | ed020ed9f | MORDHUO: every skill gain raises the stats that skill trains |
| 2026-10-11 | 59444285f | MORDHUO: death resets stats to 10/10/10 (mordhuo.resetStatsOnDeath) |
| 2026-10-11 | cb956808f | MORDHUO: arena dummies teach like any target (no dummy gain cap) |
| 2026-10-11 | 584fc945a | MORDHUO: players can take from arena chests |
| 2026-10-11 | 774c00313 | MORDHUO: player stat cap 300 (mordhuo.statCap), so all three stats can reach 100 |
| 2026-10-11 | 0433c2eb9 | MORDHUO: flat skill gain on every attempt (5.0), replacing the gain multiplier |
| 2026-10-11 | 6005c7971 | MORDHUO: skill gain multiplier default 500 (Captain) |
| 2026-10-11 | 354b49e31 | MORDHUO: fix [GenWorldPreT2A crash; Felucca-only doors; mounted movement on the server |
| 2026-10-11 | 732bc85e3 | MORDHUO: [GenWorldPreT2A and the curated pre-T2A world data |
| 2026-10-11 | 56ce44503 | MORDHUO: shard rules (skill gain rate, skills lost on death, guards off) and realtime skill gains |
| 2026-10-11 | cd60caaba | MORDHUO: missile spells fire at any click (no range or sight check); expired flights fade |
| 2026-10-11 | 4c8dd2895 | MORDHUO: empty-tile spell effects centred on the exact clicked point |
| 2026-10-11 | 8aad4c4e0 | MORDHUO: empty-tile spell effects from the ground, Protection and Reactive Armor; draws and throws reveal |
| 2026-10-11 | 6e0bb934f | MORDHUO: ReleaseSweep, stop on hit, blade tip third, level spell missiles |
| 2026-10-11 | f36021d48 | MORDHUO: aimed magery, first build |
| 2026-10-11 | eb5403b9f | MORDHUO: shots go for centre mass on a body, land on the point on the ground |
| 2026-10-11 | 8e4d99444 | MORDHUO: no classic bow autofire for realtime players; fumbles |
| 2026-10-11 | a8d9fc87e | MORDHUO: archery fixes, recovered arrows via the bow's Ammo (crash), launch from head height |
| 2026-10-11 | 1d9ad518a | MORDHUO: aimed archery |
| 2026-10-11 | e37d6f7a1 | MORDHUO: era audit, bulk orders, passive Detect Hidden and veteran rewards off before UO:R |
| 2026-10-11 | 42a69c8bf | MORDHUO: a blow from behind breaks a held block; disarm takes a shield only while in use |
| 2026-10-10 | cc85d85b9 | MORDHUO: Mordhau-style disarm and stun at 0 stamina |
| 2026-10-10 | 726d55832 | MORDHUO: held block stays up, obstacles by impassability, bows classic, pre-UOR fixes |
| 2026-10-10 | 79f009eec | MORDHUO: dodge (server gating, stamina, snapshot dodge state) |
| 2026-10-10 | 572e8c787 | MORDHUO: Mordhau's three punches and fist timings |
| 2026-10-10 | bc1744663 | MORDHUO: blocks bounce, fist block, no parry empty-handed, obstacles stop swings |
| 2026-10-10 | 0bcd858ce | MORDHUO: practice arenas around the GenArena pieces (no crime, no guards) |
| 2026-10-10 | aed1768e3 | MORDHUO: training dummies' strikes are never criminal (guards ignored them) |
| 2026-10-10 | 892d2fea3 | MORDHUO: comments state the design without attributions |
| 2026-10-10 | 5f1856c11 | MORDHUO: drop a local path from the sim reference comment |
| 2026-10-10 | faca64643 | MORDHUO telemetry: tag hits by thrown items |
| 2026-10-10 | e52815594 | MORDHUO telemetry: throws, drops, flights and landings |
| 2026-10-10 | 674f808e4 | MORDHUO: pickup reach measured continuously, 1.75 tiles |
| 2026-10-10 | e5268d856 | MORDHUO: throws land at the cursor; tighter reach for realtime players |
| 2026-10-10 | 68a86bbb4 | MORDHUO combat: G drops the held item with bounces |
| 2026-10-10 | 4939c28ee | MORDHUO movement: observer snapshots every tick (30 Hz) |
| 2026-10-10 | a908f7a72 | MORDHUO combat: held shield block (toggle) and throwing |
| 2026-10-10 | 167863e14 | MORDHUO combat: shield wall and shield-aware parries |
| 2026-10-10 | b00f905ec | MORDHUO combat: NPC swings at realtime players are realtime attacks |
| 2026-10-10 | b0e26dd3b | MORDHUO combat: parry pose on group 30 frame 1 |
| 2026-10-10 | f6a64bdce | MORDHUO combat: morph until a cutoff before release |
| 2026-10-10 | 58acb7b23 | MORDHUO combat: combos with an input queue |
| 2026-10-10 | d51b81f90 | MORDHUO combat: stricter chamber (120 ms) and clash (40 ms) windows |
| 2026-10-10 | 6fc7cd435 | MORDHUO combat: clash, morph window, Mordhau chamber window |
| 2026-10-10 | 5582d6d59 | MORDHUO combat: morphs and chambers |
| 2026-10-10 | 886618b97 | MORDHUO combat: no classic swing/hurt animation for realtime combatants |
| 2026-10-10 | 210075cc8 | MORDHUO combat: stamina calibrated against Mordhau |
| 2026-10-10 | 37f2f8f81 | MORDHUO combat: Mordhau stamina economy |
| 2026-10-10 | 3d607e9f7 | MORDHUO combat: per-frame release reach, glancing blows, riposte, monitoring feed |
| 2026-10-10 | 350b7bf18 | MORDHUO: solid bodies, blade danger band |
| 2026-10-10 | 47c9f3978 | MORDHUO combat: arm reach, miss diagnostics |
| 2026-10-10 | 5661838e3 | MORDHUO combat 4.2: parry, flinch, knockback, miss recovery |
| 2026-10-10 | 2f2401219 | MORDHUO combat: strike windup arrives at frame 1 and holds there |
| 2026-10-10 | cef93354e | MORDHUO combat: Mordhau-style stamina regen for realtime players |
| 2026-10-10 | f92955950 | MORDHUO combat, first slice: strike, stab, overhead, charge, feint |
| 2026-10-10 | 3197c556b | MORDHUO movement: observer flags, teleport fix, run pauses stamina regen |
| 2026-10-10 | 755f0be48 | MORDHUO arena: training dummies |
| 2026-10-10 | f0e8f600e | MORDHUO movement: aim input, sim-owned facing |
| 2026-10-10 | a4663c85e | Add MORDHUO continuous movement (server) |
| 2026-10-10 | 236c12dfc | Add MORDHUO test arena: self-restocking supply chests and [GenArena |
| 2026-10-10 | 5d85b4dae | Revert "Set Felucca to 6144x4096 for the 1998 map0.mul" |
| 2026-10-09 | 8b8e789ff | Set Felucca to 6144x4096 for the 1998 map0.mul |
| Date | Commit | Subject |
| 2026-10-13 | 225e0f42b | MORDHUO: a carrot can be dropped on the paperdoll |
| 2026-10-13 | c4a9d61f6 | MORDHUO: a carrot in hand, drawn from its own art |
| 2026-10-13 | a6cce1128 | MORDHUO: the lance drawn as the spear again |
| 2026-10-13 | 2be1c52cb | MORDHUO: the lance drawn with its own animation, and walking with one on foot |
| 2026-10-13 | 73519008c | MORDHUO: couched lances (F), billhooks, frontal stops, unhorsing |
| 2026-10-13 | f71cde93c | MORDHUO: Mordhau's parry window; full-windup morphs; trample; riders have no shaft dead zone; parry sounds; pickup 2.0 |
| 2026-10-13 | e0d9c6018 | MORDHUO: a rider's strike flank is chosen at the click, to the pixel, by the client |
| 2026-10-13 | 05e584bc1 | MORDHUO: a rider's attack never steers the horse; it turns to the cursor as always |
| 2026-10-13 | a9a51fb63 | MORDHUO: riders only strike; a rider's strike goes out to one flank and sweeps it back to front |
| 2026-10-13 | ae57ba4e7 | MORDHUO: the rider rises with the saddle while the horse rears; mount diagnostic out |
| 2026-10-13 | 600f8dd12 | MORDHUO: the ridden sprite's gait under a swing; the rear drawn from the creature's body |
| 2026-10-13 | 62d11d1be | MORDHUO: the mount keeps its gait under a rider's pose; a mount's own action (the rear) |
| 2026-10-13 | 54ae221e9 | MORDHUO: the player's aim follows the server's turn cap during a windup, held through a release |
| 2026-10-13 | 75150a4a6 | MORDHUO: war mode, a left drag on a ground item picks it up |
| 2026-10-13 | dc38ba277 | MORDHUO: the walk check ignores mobiles (the stamina twitch) |
| 2026-10-12 | 975fe873b | MORDHUO: predict the overload cost as the server applies it; ghosts and riders unlimited |
| 2026-10-12 | 59269b7f1 | MORDHUO: no fatigue prediction while mounted (riders have no stamina limits) |
| 2026-10-12 | ff518db2a | MORDHUO: hoofbeats for riders in continuous motion |
| 2026-10-12 | 8cc71a916 | MORDHUO: predict fatigue as the server applies it (walk at 1 stamina or less, stand at 0 overloaded) |
| 2026-10-12 | ef2247e69 | MORDHUO: plugins get a UO folder view with the cliloc uncompressed (Razor) |
| 2026-10-11 | cb16864ce | MORDHUO: launcher and game run from their own folder |
| 2026-10-11 | f9c9a2d58 | MORDHUO: mounted movement (prediction and gait) |
| 2026-10-11 | 2675b6a0d | MORDHUO: player package support (settings beside the exe, find the EA install) |
| 2026-10-11 | 625dfdb99 | MORDHUO: flights that run out of reach fade out over 0.5 s along their path |
| 2026-10-11 | 26a438b88 | MORDHUO: pre-UO:R skills only (the first 49) and the professions that use them |
| 2026-10-11 | 3568537f4 | MORDHUO: effects put their bright spot on the point (Flame Strike's column stands on it) |
| 2026-10-11 | d288d032f | MORDHUO: effects on a mobile centred on its centre of mass, not standing on its tile |
| 2026-10-11 | 5b771fc0e | MORDHUO: Effect packet, an animated effect drawn centred on its point |
| 2026-10-11 | 13507b3ed | MORDHUO: E picks up from open containers too, paced to the server's lift interval |
| 2026-10-11 | c007c444a | MORDHUO: aim at the mobile under the cursor (where it stands), else the ground point |
| 2026-10-11 | 530bcb820 | MORDHUO: projectiles drawn about their centre at the flight point |
| 2026-10-11 | 15d91a140 | MORDHUO: with a bow, the cursor aims at chest height (clicking a body aims at it) |
| 2026-10-11 | f9a017697 | MORDHUO: aimed archery on the client (bow clicks draw, arrows drawn along their flight) |
| 2026-10-11 | 957ca3faf | MORDHUO: war-mode double clicks swallowed only over the world (spell icons, containers work) |
| 2026-10-10 | fea15b378 | MORDHUO: rooted actions stop predicted movement (stun) |
| 2026-10-10 | 773dcda40 | MORDHUO: a bow or crossbow in hand keeps classic clicks (no melee input or parry) |
| 2026-10-10 | 65b70a965 | MORDHUO: dodge on Space with a direction key; panel feed shows Space |
| 2026-10-10 | cd93b1299 | MORDHUO: comments state the design without attributions |
| 2026-10-10 | 6672bf050 | MORDHUO: drop a local path from the sim reference comment |
| 2026-10-10 | 7246e0ab6 | MORDHUO: send the cursor's distance with every input |
| 2026-10-10 | d0bb7e54c | MORDHUO: E picks up the hovered item, G drops the held one; bounces drawn |
| 2026-10-10 | b867e8e7b | MORDHUO: thrown items fly upright on a plain arc, black multiplied shadow |
| 2026-10-10 | e778fb2ff | MORDHUO: full frame rate when inactive; 70 ms remote interpolation |
| 2026-10-10 | 5a911e7fc | MORDHUO: thrown items drawn in flight with a shadow; held block key |
| 2026-10-10 | 2361e36f9 | MORDHUO: R held raises a shield wall; R in the input feed |
| 2026-10-10 | 4a734ce1f | MORDHUO: input feed for the monitoring panel; drop stale classic animations |
| 2026-10-10 | 01ff432da | MORDHUO: footsteps continue under swing and flinch poses |
| 2026-10-10 | f7c98a632 | MORDHUO: body collision in prediction, footsteps on stride frames |
| 2026-10-10 | da7d9852d | MORDHUO: right-tap parry, facing flag separate from slowdown |
| 2026-10-10 | 21a8ffe7a | MORDHUO: end-aligned action frames |
| 2026-10-10 | adbba2ca1 | MORDHUO combat input and server-timed actions |
| 2026-10-10 | 6a9d908d1 | MORDHUO: WASD moves screen-relative, facing held on the cursor |
| 2026-10-10 | d169f7193 | MORDHUO: other players drawn from movement snapshots |
| 2026-10-10 | 4151d4539 | MORDHUO: run sprite takes over at 1.4x walk speed |
| 2026-10-10 | ba9993d60 | MORDHUO: stride starts at once, holds through the skid; Shift sprint; Ctrl crouch |
| 2026-10-10 | ff5e690db | MORDHUO: cursor aim, WASD, backpedal animation, idle and 0x20 fixes |
| 2026-10-10 | aac03e6b0 | MORDHUO: keep walk frames cycling during continuous movement |
| 2026-10-10 | e33cb55a5 | Add MORDHUO continuous movement (client) |
| Date | Commit | Subject |
| 2026-10-13 | 8031384 | MORDHUO: StepResult reports the velocity before other bodies bent it |
| 2026-10-13 | 651b7c1 | MORDHUO: couched lances (F), billhooks, frontal stops, unhorsing |
| 2026-10-13 | acad85d | MORDHUO: a rider's strike flank is chosen at the click, to the pixel, by the client |
| 2026-10-13 | 0da5ffb | MORDHUO: a rider's attack never steers the horse; it turns to the cursor as always |
| 2026-10-13 | c26f318 | Ridden mounts: a standing horse doesn't turn to the aim while its rider attacks |
| 2026-10-13 | be7f8c1 | MORDHUO: riders only strike; a rider's strike goes out to one flank and sweeps it back to front |
| 2026-10-13 | 56050b0 | MORDHUO: the ridden sprite's gait under a swing; the rear drawn from the creature's body |
| 2026-10-13 | 7a44e16 | Ridden mounts: a heading that turns at 2 s a circle (5 s at full gallop); a crash at a gallop |
| 2026-10-13 | 18126c4 | Turn caps: AimTurn.Step, and the Action aim modes (free, turn-capped, held) |
| 2026-10-13 | 38a9bfe | Mounted: walk to gallop on an ease-in-out over MountSprintMs (2 s); swings don't slow a mount |
| 2026-10-11 | f97758e | Mounted movement: speed and acceleration x MountSpeedModifier (2000, UO's 200/100 ms a tile), no dodge |
| 2026-10-11 | 90cda70 | Protocol: ProjectileEnd reasons, including expired (fades out) |
| 2026-10-11 | ad6baba | Protocol: Effect (0x85), an animated effect centred on an exact point |
| 2026-10-11 | 658d3fa | Input: AimBody flag (the aim is a body under the cursor, not a ground point) |
| 2026-10-10 | 7be0c07 | Protocol: ActionRoots (a stun stops movement) |
| 2026-10-10 | 6b69123 | Dodge: a one-tick request bursts along the direction and slows to a stop |
| 2026-10-10 | ccc6c10 | LICENSE: copyright holder [TDP] Minsc |
| 2026-10-10 | 9493750 | License the shared library under MIT |
| 2026-10-10 | accdbe8 | MoveInput: aim distance (1/256 tile), appended |
| 2026-10-10 | 046fde1 | Protocol: drop-held input; projectile bounces |
| 2026-10-10 | 33fe2ba | Protocol: held block key, thrown-item projectiles |
| 2026-10-10 | ae1102d | Protocol: ShieldWall input (R key) |
| 2026-10-10 | e986565 | Body circles: motion bends around other bodies, never pushes them |
| 2026-10-10 | 0fb1a62 | Protocol v5: parry input, Action holds-facing flag |
| 2026-10-10 | 7f33951 | Action flag: end-aligned frame timing |
| 2026-10-10 | d9e01e2 | Combat protocol v4: attack press/release/feint, Action, swing slowdown |
| 2026-10-10 | 32b0c8e | Protocol v3: crouch input flag, moving/crouching snapshot flags |
| 2026-10-10 | 3480b30 | Aim: face the cursor at rest, strafe and backpedal |
| 2026-10-10 | 45b7dac | Add the MORDHUO wire protocol constants (packet 0xFC) |
| 2026-10-10 | 3be2410 | Pin LF line endings for the whole repository |
| 2026-10-10 | 24e47b8 | Add Mordhuo.Sim: shared fixed-point movement model |